top of page

Getting started in Unreal Engine

Week 1 September 1st 2025 - September 5th 2025

This week, I set up the foundation for my project by creating the initial project files and preparing everything in Unreal Engine for development. I organized the structure to ensure a smooth workflow as the project grows. In addition, I began exploring how characters function within Unreal Engine, learning about their components, movement systems, and how they interact with the game environment. This gave me a better understanding of the engine’s character framework, which will be important for building gameplay features in the future.

Week 2 September 8th 2025 - September 12th 2025

This week, I made significant progress in my project through a lot of debugging and problem-solving. I was able to fix both the character and the shadow, which had been causing issues before, and now they are working as intended. I also implemented a new feature where the player can pick up an item in the game. Currently, the item disappears after the player goes over it, and I am refining this mechanic to make the disappearing effect smoother and more consistent. Moving forward, I plan to polish this system further and ensure that it integrates well with the rest of the gameplay.

Week 3 September 15th 2025 - September 19th 2025

This week, I wasn’t able to make as much progress as I had hoped, mainly because a lot of my time was spent on 3D printing projects. Even though I didn’t complete everything on my list, I was still able to get started on adding code for an equippable item in my project. While working on it, I ran into a few errors that are preventing the code from running correctly. I plan to spend more time troubleshooting these issues next week so I can get the item functioning the way it’s supposed to. Once the bugs are fixed, I’ll be able to move forward with testing and improving how the item works in the game.

Week 4 October 27th 2025 - October 31st 2025

This week I worked on debugging the dart gun. I’ve double-checked my code and consulted three AI assistants, but so far none have resolved the issue. The dart gun still won’t appear in the character’s hand — the system reports it’s colliding with the character. I’ll keep troubleshooting until it spawns correctly and is usable

bottom of page